My Brief – Animation Research
Explore stimulating animation through techniques, execution and workflow in real-time and pre-rendered media.
Methods and Processes
Rig a character for use in Maya and Unity.
Revisit the 12 rules of animation.
Create reference files.
Explore Mechanim in Unity.
Push limits of play cycles and find optimal settings in Unity.
Create good rigging and animation practice.
Discover differences between the two methods.
Build upon the fundamentals.
Have an animation with good character movement.
Have a fluidly moving character in Unity using Mechanim.
Emotive response through animation.
Applied to a design context
Exploring animation is key to creating likable and believable characters in all media using it.
+ Major project.